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Seven years: Age of reason? 2005-2012: Creating value(s) in the digital age

Seven years: Age of reason? 2005-2012: Creating value(s) in the digital age

Our in-depth look at the state of media and devices across several categories (music, video, books and video games) suggests that this field is as turbulent as ever, with cycles of innovation and reinvention creating a fertile ground for exploring new models.

  • First published on noviembre 15, 2012
  • min read

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Seven years: Age of reason? 2005-2012: Creating value(s) in the digital age
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