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      論説

      Beyond the Love of the Game: Talent in the Video Game Industry

      Beyond the Love of the Game: Talent in the Video Game Industry

      As the industry matures, studios and publishers find that they need more than a passion for games to retain the best talent.

      著者:Anders Christofferson, Andre James, and Tom Rowland

      • min read
      }

      論説

      Beyond the Love of the Game: Talent in the Video Game Industry
      en
      概要
      • Video game companies have always relied on their employees’ passion for games to attract and retain vital talent.
      • But as the industry grows, companies will need to offer more than just a chance to work on games to tap a wider talent pool for the people who develop and market their products.
      • To attract this talent, these companies will need to provide a complete employee value proposition, including good compensation, work-life balance, and well-defined career paths.
      • Delivering on these ambitions will require some game companies to develop holistic talent strategies.

      As the video game industry grows, the definition of what it means to be a world-class game company is changing. Game companies that once relied on their employees’ passion for the game now need to develop more comprehensive talent models. Talent is a constant source of concern for senior executives in the game industry. Despite last year’s tech layoffs, talent shortages are perennial, with gaming job postings growing by about 40% over the past three years. The rise of AI and its potential effect on the workforce further complicates the issue.

      To get a better understanding of talent market dynamics and what video game companies need to do to attract and retain the people they need, we spoke with 20 executives at 17 top video game companies, from big publishers to smaller studios. We also analyzed talent flows and motivators from LinkedIn and Glassdoor.

      Our findings suggest that although the industry has long relied on its employees’ passion for games, companies will need to develop more comprehensive strategies for talent management if they are to secure the workforce needed to grow.

      A passionate workforce

      Historically, video game companies have hired from within the industry, competing with other game companies rather than the broader tech industry for talent. Over the past five years, about 80% of people hired by game companies have come from within the industry, and 85% of those who left their game companies stayed within the industry.

      80%

      People hired by gaming companies from within the industry (past five years)

      85%

      People who exited gaming companies but stayed in the industry (past five years)

      Executives highlighted purpose as the most common reason why employees join a game company—namely, the satisfaction that they are contributing to something worthwhile, important, and exciting. Over time, work-life balance, compensation, and supportive leadership become more important for most employees, and these aspects are more important from the beginning for people who are not joining out of passion for games.

      Most executives said that the “burn and churn” culture still exists. On average, the game industry has a higher attrition rate for key talent than the broader tech industry: 10% compared with 6% in 2022 (see Figure 1). People with key roles in the game industry have, on average, less career experience than employees with similar roles in the broader tech industry (see Figure 2).

      Figure 1
      The percentage of people leaving video game jobs is noticeably higher than across the broader technology industry
      The percentage of people leaving video game jobs is slightly higher than across the broader technology industry
      The percentage of people leaving video game jobs is slightly higher than across the broader technology industry
      Figure 2
      Employees with key roles in video game companies have less career experience than peers across the tech industry
      Employees with key roles in video game companies have less career experience than peers across the tech industry
      Employees with key roles in video game companies have less career experience than peers across the tech industry

      A maturing talent model

      To address high attrition rates and to support the industry’s growth, companies will need to hire more talent from other industries, and they won’t be able to rely as much on passion for a company or its games to counterbalance other issues. This is already beginning to happen: The percentage of software developers hired from within the game industry fell from 70% in 2019 to 53% in 2022.

      70%

      2019

      Software developers hired from within the gaming industry

      53%

      2022

      Software developers hired from within the gaming industry

      A more mature talent model offers a complete value proposition to employees, delivering on three aspects.

      • Inspiration: “I love my company.”
      • Engagement: “I find purpose in my work.”
      • Enablers: “I have what I need to do my job.”

      Video game companies provide the inspiration, but they often struggle with the other elements, which will be especially important to recruit and retain talent who are not die-hard gamers. To strengthen the areas of engagement and enablers, companies should invest in several key areas.

      • Purpose: Provide employees with ways to engage with games, players, and each another.
      • Environmental, social, and corporate governance (ESG): Employees increasingly expect explicit and meaningful ESG commitments. A diverse workforce brings a breadth of perspectives to successfully deliver experiences that resonate with the player base and build competitive advantage.
      • Compensation: Pay alone will not differentiate, but companies need to ensure that they are competitively benchmarked inside and outside the video game industry.
      • Work-life balance: Evolve beyond the scrappy management style of a start-up, developing efficient processes and streamlined levels of accountability, to help prevent burnout.
      • Learning opportunities: Create opportunities for employees to develop their skills and learn new capabilities.
      • Career support: Define clear career pathways for each role, with dedicated senior mentorship, building career development plans as game releases approach and leveraging internal mobility across games to provide development opportunities.

      Beyond the value proposition, video game companies will need holistic talent strategies to evolve into world-class organizations. Games are getting more complex to develop, and video game companies are expanding into broader entertainment. New roles and capabilities will be required to deliver on these ambitions.

      In addition to these factors, companies also need to consider how AI could change the talent structure. Will it liberate creatives to focus on making better games, or will it wreak havoc on the organizational model? Bain’s recent research found that while 80% of executives have varying levels of concern on the impact of generative AI on the talent structure, most believe that the technology cannot fully replace the human spark of creativity. (For more, read the Bain Brief “How Will Generative AI Change the Video Game Industry?”)

      Over the past decade, leaders in the video game industry have raised the bar on entertainment, producing incredibly immersive gaming experiences. Today, the large investments being made in technology and the rapid experimentation with AI signal that the industry is poised for another step change. Yet, too many organizations still manage their employees as if they were small start-ups dependent on the enthusiasm of a passionate fan base. To thrive during the next wave of growth, video game companies will need to understand that they’re no longer competing against only other game companies for key talent but also against the entire tech industry. To deliver on that ambition, executives will need to develop complete talent strategies and manage their employees as effectively as other large technology organizations.

      著者
      • Headshot of Anders Christofferson
        Anders Christofferson
        パートナー, Denver
      • Headshot of Andre James
        Andre James
        Alumni, Los Angeles
      • Headshot of Tom Rowland
        Tom Rowland
        パートナー, Los Angeles
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